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Welcome to the Next Gen™ (Same as the Last Gen, but better lit)

So footage for the next installment in the "Battlefield" series was posted today, and it's got a lot of people excited. For good reason too, it's gorgeous! Totally worth your time to watch the full...

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How Microsoft could possibly, just maybe, become WebGL's biggest supporter

Ready to jump head-first into wild speculation land? Come on, it'll be fun! It occurred to me today that there's a slim possibility that in the near future Microsoft may actually become the biggest...

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How Blink has affected WebGL?

One of the topics that was suggested when I recently took a poll on Twitter/G+ of potential blogging topics was what kind of impact the switch to Blink has had on Chrome's WebGL implementation. I...

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WebGL Draft Extensions in Chrome

I mentioned this was coming in my last post, but it's a significant enough change that it's worth addressing on it's own. New Chrome builds, starting with today's Canary build, will begin including a...

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A Tale of two Web Technologies

Let's play a quick game: I'm going to describe a relatively recently announced web technology, and I want you to guess what it is.It was developed by a generally well respected company that focuses on...

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No more Google+ comments

I tried out the new Blogger Google+ comments for a while, but after experiencing some weird behavior (like comments not displaying on mobile) and hearing from a couple of people that avoided leaving...

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WebGL instancing with ANGLE_instanced_arrays

And still no Shakespeare... Ever find yourself in a position where you absolutely, positively have to get a ton of monkeys on screen with a single draw call? Yeah, okay, me neither. (At least, not...

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Holistic WebGL

ho·lis·tic   AdjectiveCharacterized by comprehension of the parts of something as intimately interconnected and explicable only by reference to the whole.Characterized by the treatment of the whole...

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What's coming in WebGL 2.0

The WebGL working group has just released a public draft of the WebGL 2.0 spec. Hooray! Of course, being a public draft things are still subject to change and there are still plenty of TODOs, so don't...

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At last! Chrome D3D11 day has come!

As of revision 223716, Chrome Canary will have the ability to use Direct3D 11 (via ANGLE) as the rendering backend! Woot woot! The new backend can be enabled using the "Enable D3D11" flag in...

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Using WebGL on Chrome (AKA: "Why don't I have the WebGLs?!?")

It occurred to me the other day that although WebGL is now available on more devices with Chrome than ever before, Google actually hasn't said a whole lot about who has it, how to get it, and what to...

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failIfMajorPerformanceCaveat: With great blacklisting power comes the need...

Chrome is gaining a new WebGL context creation attribute: failIfMajorPerformanceCaveat. In the words of the spec, when you've set this useful little boolean to true: Context creation will fail if the...

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Notch, WebGL, Dart, and ramping up quickly

Just a little something I thought was worth pointing out. @notch, the creator of Minecraft, has been posting updates on his latest toy project to his Twitter account recently. I've found this very...

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How Blink has affected WebGL, Part 2

In a previous post I detailed some of the ways that the migration to Blink has affected the WebGL pipeline. The short version is that we were able to remove some layers of abstraction without changing...

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Xbox One controller in Chrome on OSX

I've been working lately on better Gamepad API support in Chrome (call it my "20% project"). It's been a fun change of pace from WebGL, primarily because it's much more straightforward code. In the...

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Oculus, Facebook, and the dreaded "Ecosystem"

It's taken me several days to get over my knee-jerk, emotional, Vader-esque "NOOOOO!!!" response regarding Facebook's purchase of Oculus. I wrote up a "Please cancel my DK2 pr-order" email immediately...

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Crowdsourcing Unreal Tournament

I spent an awful lot of time from my middle school years forward learning everything I could about the mechanics of making video games. The goal being, of course, to make my own. And not some silly...

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Bringing VR to Chrome

[Update: WebVR has evolved quite a bit since this post! Read about the latest changes.] The Good Stuff Let's get all the links out of the way upfront, because that's what you're really here for,...

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Moving towards WebVR 1.0

Consumer VR is at our doorsteps, and it’s sparking the imagination of developers and content creators everywhere. As such it’s no surprise that interest in WebVR is booming. Publications like the LA...

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Oculus Rift and HTC Vive review

By virtue of the WebVR work I've been doing I've been lucky enough to have a fair amount of access to VR hardware, and at this point feel like I've got a pretty good handle on where each of the newly...

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